In 2012 I was tasked with adding a 3D animation certificate option for the Saint Paul College Digital Graphics program. After testing out 3DS Max and other industry 3D design and animation software, I decided to build our 3D coursework around the open source software tool Blender. Students have created amazing work using this tool and, in the age of rising tuition costs, greatly appreciated the adoption of an open source solution for 3D animation. I’ve also had the privilege of attending multiple SIGGRAPH conferences and sharing my experiences of utilizing Blender in an classroom environment with other Blender users, including many of the prominent users and developers in the Blender community.
For my Masters Degree Capstone Project in Technical Communications from Metropolitan State University, I decided to create my own custom usability test in 3D Web Technology. Having recent read the “Digital Natives, Digital Immigrants” article by Marc Prensky as a part of my degree course work, I decided to see how Baby Boomers and Millennials differed when exploring the new world of 3D Web Technology.
My resume in both HTML and PDF formats.